#include #include typedef enum { pawn = 1, knight = 2, bishop = 3, rook = 4, queen = 5, king = 6, } piece_t; typedef struct Vector { int mx; int my; } vector_t; vector_t init_vector(int mx, int my) { vector_t vector; vector.mx = mx; vector.my = my; return vector; } typedef struct VectorP { vector_t* vectors; int length; } vectorp_t; vectorp_t init_vectorp(vector_t* vectors, int length) { vectorp_t vectorP; vectorP.vectors = vectors; vectorP.length = length; return vectorP; } void draw_board(int board[8][8]) { printf(" ABCDEFGH\n"); for(int r = 0; r < 8; r++) { char* line = calloc(10, sizeof(char)); line[0] = '8' - r; line[1] = ' '; for(int c = 0; c < 8; c++) { if(board[c][r] <= 6) { switch(board[c][r]) { case 0: line[c + 2] = ' '; break; case pawn: line[c + 2] = 'P'; break; case knight: line[c + 2] = 'N'; break; case bishop: line[c + 2] = 'B'; break; case rook: line[c + 2] = 'R'; break; case queen: line[c + 2] = 'Q'; break; case king: line[c + 2] = 'K'; break; } } else { switch(board[c][r] - 6) { case 0: line[c + 2] = ' '; break; case pawn: line[c + 2] = 'p'; break; case knight: line[c + 2] = 'n'; break; case bishop: line[c + 2] = 'b'; break; case rook: line[c + 2] = 'r'; break; case queen: line[c + 2] = 'q'; break; case king: line[c + 2] = 'k'; break; } } } printf(line); printf("\n"); free(line); } } int in_board(vector_t position) { return position.mx < 8 && position.mx >= 0 && position.my < 8 && position.my >= 0; } int is_empty(int board[8][8], vector_t position) { return board[position.mx][position.my] == 0; } int get_owner(int board[8][8], vector_t position) { } int vectorp_t get_moves(int board[8][8], vector_t position, piece_t piece) { vector_t* moves = malloc(27 * sizeof(vector_t)); int moveCount = 0; if(piece == pawn) { vector_t move1 = init_vector(position.mx, position.my - 1); if(in_board(move1) && is_empty(board, move1)) { moves[0] = move1; moveCount++; if(position.my == 6) { vector_t move2 = init_vector(position.mx, position.my - 2); if(is_empty(board, move2)) { moves[1] = move2; moveCount++; } } } vector_t captureL = init_vector(position.mx - 1, position.my - 1); if(in_board(captureL) && return init_vectorp(moves, moveCount); } else if(piece == pawn + 6) { vector_t move1 = init_vector(position.mx, position.my + 1); if(in_board(move1) && is_empty(board, move1)) { moves[0] = move1; moveCount++; if(position.my == 1) { vector_t move2 = init_vector(position.mx, position.my + 2); if(is_empty(board, move2)) { moves[1] = move2; moveCount++; } } } return init_vectorp(moves, moveCount); } } vector_t user_input_pos() { char* inputString = malloc(3 * sizeof(char)); vector_t pos; printf("Enter coordinates: "); scanf("%2s", inputString); for(int i = 0; i < 2; i++) { if(inputString[i] <= '9' && inputString[i] >= '0') { pos.my = 8 - (inputString[i] - '0'); } else if(inputString[i] <= 'Z' && inputString[i] >= 'A') { pos.mx = inputString[i] - 'A'; } else if(inputString[i] <= 'z' && inputString[i] >= 'a') { pos.mx = inputString[i] - 'a'; } else { return init_vector(-1, -1); } } free(inputString); return pos; } //converts board coordinates into algebraic notation char* get_readable_coords(vector_t position) { char* output = malloc(3 * sizeof(char)); output[0] = 'A' + position.mx; output[1] = '8' - position.my; output[2] = '\0'; return output; } void clear_screen() { system("@cls||clear"); } void warn_user(char* message) { clear_screen(); printf("\n"); printf(message); printf("\nPress any key to continue...\n"); while(getchar() != '\n'); getchar(); } int main() { int board[8][8] = { { rook + 6, pawn + 6, 0, 0, 0, 0, pawn, rook }, { knight + 6, pawn + 6, 0, 0, 0, 0, pawn, knight }, { bishop + 6, pawn + 6, 0, 0, 0, 0, pawn, bishop }, { queen + 6, pawn + 6, 0, 0, 0, 0, pawn, queen }, { king + 6, pawn + 6, 0, 0, 0, 0, pawn, king }, { bishop + 6, pawn + 6, 0, 0, 0, 0, pawn, bishop }, { knight + 6, pawn + 6, 0, 0, 0, 0, pawn, knight }, { rook + 6, pawn + 6, 0, 0, 0, 0, pawn, rook } }; int turn = 0; while(1) { //draw the board, write some info clear_screen(board); draw_board(board); printf(turn == 0 ? "\nWhite's turn\n" : "\nBlack's turn\n"); printf("Enter the coordinates of the piece you want to move\n"); //get the selection for the piece to be moved vector_t selection = user_input_pos(); int selectedPiece = board[selection.mx][selection.my]; //check if the piece is of the right colour, and that there is a piece there if(selectedPiece == 0 || (selectedPiece > 6 && turn == 0) || (selectedPiece <= 6 && turn == 1)) { warn_user("Invalid selection!"); continue; } printf("Selected piece: "); printf("%d", selectedPiece); printf("\n"); vectorp_t moves = get_moves(board, selection, selectedPiece); if(moves.length == 0) { warn_user("That piece has no valid moves!"); continue; } printf("Valid moves: "); //write all the valid moves for(int i = 0; i < moves.length; i++) { char* readable_coords = get_readable_coords(moves.vectors[i]); printf(readable_coords); free(readable_coords); printf("; "); } printf("\nEnter the coordinates you would like to move that piece to, or enter < to go back\n"); //get the selection for the location to move the piece to vector_t target = user_input_pos(); if(target.mx == -1) { continue; } //check if target is in list of valid moves int match = 0; for(int i = 0; i < moves.length; i++) { if(moves.vectors[i].mx == target.mx && moves.vectors[i].my == target.my) { match = 1; break; } } if(!match) { warn_user("Invalid move"); continue; } board[selection.mx][selection.my] = 0; board[target.mx][target.my] = selectedPiece; printf("\n"); turn = !turn; } return 0; }