From 9a1e7930d9d99e124cfc51e32d997bc750ff3cb7 Mon Sep 17 00:00:00 2001 From: Kai Stevenson Date: Mon, 6 Feb 2023 15:45:56 -0800 Subject: fixed a problem where a barrier could spawn overtop of the first food position --- snake.c | 23 +++++++++++------------ 1 file changed, 11 insertions(+), 12 deletions(-) diff --git a/snake.c b/snake.c index a755454..b3deee2 100644 --- a/snake.c +++ b/snake.c @@ -133,6 +133,9 @@ int main(int argc, char **argv) { overlap = 1; } } + if(foodPos.mx == voxelPos.mx && foodPos.my == voxelPos.my) { + overlap = 1; + } } } if(overlap) { @@ -182,11 +185,6 @@ int main(int argc, char **argv) { lastMoveDir = dir; } /* check if snake landed on an obstacle */ - for(int i = 0; i < obstaclePositions.length; i++) { - if((snakePositions.vectors[0].mx + lastMoveDir.mx == obstaclePositions.vectors[i].mx) && (snakePositions.vectors[0].my + lastMoveDir.my == obstaclePositions.vectors[i].my)) { - goto EXIT; - } - } int ateFood = 0; /* check if snake landed on the food */ if((snakePositions.vectors[0].mx + lastMoveDir.mx == foodPos.mx) && (snakePositions.vectors[0].my + lastMoveDir.my == foodPos.my)) { @@ -198,15 +196,15 @@ int main(int argc, char **argv) { /* move the food */ while(1) { foodPos = init_vector(1 + (rand() % (boardSize - 2)), 1 + (rand() % (boardSize - 2))); - /* if food overlaps snake, try again */ + /* if food overlaps snake or obstacles, try again */ int overlap = 0; for(int i = 0; i < snakePositions.length; i++) { if((snakePositions.vectors[i].mx == foodPos.mx) && (snakePositions.vectors[i].my == foodPos.my)) { overlap = 1; } } - for (int i = 0; i < obstaclePositions.length; i ++) { - if ((obstaclePositions.vectors[i].mx == foodPos.mx) && (obstaclePositions.vectors[i].my == foodPos.my)) { + for(int i = 0; i < obstaclePositions.length; i++) { + if((obstaclePositions.vectors[i].mx == foodPos.mx) && (obstaclePositions.vectors[i].my == foodPos.my)) { overlap = 1; } } @@ -220,15 +218,16 @@ int main(int argc, char **argv) { free(snakePositions.vectors); snakePositions = newSnakePositions; /* check if snake landed on self */ - int died = 0; for(int i = 1; i < snakePositions.length; i++) { if(snakePositions.vectors[0].mx == snakePositions.vectors[i].mx && snakePositions.vectors[0].my == snakePositions.vectors[i].my) { /* game over */ - died = 1; + goto EXIT; } } - if(died) { - break; + for(int i = 0; i < obstaclePositions.length; i++) { + if((snakePositions.vectors[0].mx + lastMoveDir.mx == obstaclePositions.vectors[i].mx) && (snakePositions.vectors[0].my + lastMoveDir.my == obstaclePositions.vectors[i].my)) { + goto EXIT; + } } } EXIT: -- cgit v1.3.1