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| author | Kai Stevenson <kai@kaistevenson.com> | 2022-12-08 23:19:42 -0800 |
|---|---|---|
| committer | Kai Stevenson <kai@kaistevenson.com> | 2022-12-08 23:19:42 -0800 |
| commit | 972363ca92691f289d32ac5cc787aa1b354da234 (patch) | |
| tree | fec63d375f56b846887fcd8415fc3f81559e27db /chess.h | |
| parent | 40667c9adde27cebdc8bbe9a6ab60f231bc2dfd7 (diff) | |
started castling. need to implement struct to support rook move and king move at the same time
Diffstat (limited to 'chess.h')
| -rw-r--r-- | chess.h | 17 |
1 files changed, 17 insertions, 0 deletions
@@ -0,0 +1,17 @@ +#include "vector.h" +#include "console.h" +#include "chesshelpers.h" +#ifndef CHESS +#define CHESS +vectorp_t get_pawn_moves(board_t board, vector_t position, int color); +vectorp_t get_knight_moves(board_t board, vector_t position, int color); +vectorp_t get_bishop_moves(board_t board, vector_t position, int color); +vectorp_t get_rook_moves(board_t board, vector_t position, int color); +vectorp_t get_queen_moves(board_t board, vector_t position, int color); +vectorp_t get_king_moves(board_t board, vector_t position, int color); +vectorp_t get_moves(board_t board, vector_t position, piece_t piece); +vectorpp_t get_all_moves(board_t board, int color, int excludeKing); +vector_t get_king_position(board_t board, int color); +int is_in_check(board_t board, int color); +vectorp_t get_moves_final(board_t board, vector_t position, piece_t piece); +#endif |
