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using System;
using System.Linq;
using System.Threading.Tasks;
namespace polyrhythm_identifier
{
internal class Program
{
private const int sampleCount = 10;
private const float accuracySensitivity = 2;
private static readonly (float f, string l)[] rhythms = new[]
{
(0.5f, "1/2"),
(0.667f, "2/3"),
(0.75f, "3/4"),
(1f, "1/1"),
(1.33f, "4/3"),
(1.5f, "3/2"),
(2f, "2/1")
};
static void Main(string[] args)
{
var p = new Program();
p.Loop();
}
public void Loop()
{
Console.WriteLine("Use F & J to play a poly-rhythm");
var l_Samples = new DateTime[sampleCount];
int l_LastSampleIndex = 0;
var r_Samples = new DateTime[sampleCount];
int r_LastSampleIndex = 0;
while (true)
{
var k = Console.ReadKey(true);
if (k.Key == ConsoleKey.F)
{
l_Samples[l_LastSampleIndex] = DateTime.Now;
l_LastSampleIndex = (l_LastSampleIndex + 1) % sampleCount;
}
else if (k.Key == ConsoleKey.J)
{
r_Samples[r_LastSampleIndex] = DateTime.Now;
r_LastSampleIndex = (r_LastSampleIndex + 1) % sampleCount;
}
Console.Clear();
//L
var l_sTime = l_Samples[l_LastSampleIndex];
var l_eTime = l_Samples[(l_LastSampleIndex + (sampleCount - 1)) % sampleCount];
var l_span = (float)(l_eTime - l_sTime).TotalSeconds;
float l_bpmF = ((sampleCount - 1) / l_span) * 60;
int l_bpmI = (int)Math.Round(l_bpmF);
Console.WriteLine(String.Format("L: {0} bpm", l_bpmI));
//R
var r_sTime = r_Samples[r_LastSampleIndex];
var r_eTime = r_Samples[(r_LastSampleIndex + (sampleCount - 1)) % sampleCount];
var r_span = (float)(r_eTime - r_sTime).TotalSeconds;
float r_bpmF = ((sampleCount - 1) / r_span) * 60;
int r_bpmI = (int)Math.Round(r_bpmF);
Console.WriteLine(String.Format("R: {0} bpm", r_bpmI));
//fraction
if (l_bpmI > 0 && r_bpmI > 0)
{
var rawF = (float)l_bpmI / (float)r_bpmF;
var f = Math.Round(rawF, 2);
Console.WriteLine("F: " + f);
var nearestFractionMatch = rhythms.OrderBy(x => Math.Abs((long)x.f - rawF)).First();
var nearest = rhythms.Select(p => new { Value = p, Difference = Math.Abs(p.f - rawF) })
.OrderBy(p => p.Difference)
.First().Value;
Console.WriteLine("Nearest match: " + nearest.l);
}
//accuracy
float[] l_intervals = new float[sampleCount - 1];
float[] r_intervals = new float[sampleCount - 1];
for (int i = 0; i < sampleCount - 1; i++)
{
var l_i = (i + l_LastSampleIndex) % sampleCount;
var r_i = (i + r_LastSampleIndex) % sampleCount;
l_intervals[i] = (float)(l_Samples[(l_i + 1) % sampleCount] - l_Samples[l_i]).TotalSeconds;
r_intervals[i] = (float)(r_Samples[(r_i + 1) % sampleCount] - r_Samples[r_i]).TotalSeconds;
}
var l_perfectInterval = l_span / (sampleCount - 1);
var l_worst_interval = l_intervals.Select(p => new { Value = p, Difference = Math.Abs(p - l_perfectInterval) })
.OrderBy(p => p.Difference)
.Last().Value;
var l_diff = Math.Abs(l_perfectInterval - l_worst_interval);
var l_diffR = (l_perfectInterval - (l_diff * accuracySensitivity)) / l_perfectInterval;
var l_accuracy = l_diffR;
var r_perfectInterval = r_span / (sampleCount - 1);
var r_worst_interval = r_intervals.Select(p => new { Value = p, Difference = Math.Abs(p - r_perfectInterval) })
.OrderBy(p => p.Difference)
.Last().Value;
var r_diff = Math.Abs(r_perfectInterval - r_worst_interval);
var r_diffR = (r_perfectInterval - (r_diff * accuracySensitivity)) / r_perfectInterval;
var r_accuracy = r_diffR;
Console.WriteLine(String.Format("L accuracy: {0}%", Math.Clamp(Math.Round(l_accuracy * 100), 0, 120)));
Console.WriteLine(String.Format("R accuracy: {0}%", Math.Clamp(Math.Round(r_accuracy * 100), 0, 120)));
Console.WriteLine(String.Format("Total accuracy: {0}%", Math.Clamp(Math.Round(((r_accuracy + l_accuracy) / 2) * 100), 0, 120)));
}
}
}
}
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