summaryrefslogtreecommitdiff
path: root/snake.c
diff options
context:
space:
mode:
Diffstat (limited to 'snake.c')
-rw-r--r--snake.c23
1 files changed, 11 insertions, 12 deletions
diff --git a/snake.c b/snake.c
index a755454..b3deee2 100644
--- a/snake.c
+++ b/snake.c
@@ -133,6 +133,9 @@ int main(int argc, char **argv) {
overlap = 1;
}
}
+ if(foodPos.mx == voxelPos.mx && foodPos.my == voxelPos.my) {
+ overlap = 1;
+ }
}
}
if(overlap) {
@@ -182,11 +185,6 @@ int main(int argc, char **argv) {
lastMoveDir = dir;
}
/* check if snake landed on an obstacle */
- for(int i = 0; i < obstaclePositions.length; i++) {
- if((snakePositions.vectors[0].mx + lastMoveDir.mx == obstaclePositions.vectors[i].mx) && (snakePositions.vectors[0].my + lastMoveDir.my == obstaclePositions.vectors[i].my)) {
- goto EXIT;
- }
- }
int ateFood = 0;
/* check if snake landed on the food */
if((snakePositions.vectors[0].mx + lastMoveDir.mx == foodPos.mx) && (snakePositions.vectors[0].my + lastMoveDir.my == foodPos.my)) {
@@ -198,15 +196,15 @@ int main(int argc, char **argv) {
/* move the food */
while(1) {
foodPos = init_vector(1 + (rand() % (boardSize - 2)), 1 + (rand() % (boardSize - 2)));
- /* if food overlaps snake, try again */
+ /* if food overlaps snake or obstacles, try again */
int overlap = 0;
for(int i = 0; i < snakePositions.length; i++) {
if((snakePositions.vectors[i].mx == foodPos.mx) && (snakePositions.vectors[i].my == foodPos.my)) {
overlap = 1;
}
}
- for (int i = 0; i < obstaclePositions.length; i ++) {
- if ((obstaclePositions.vectors[i].mx == foodPos.mx) && (obstaclePositions.vectors[i].my == foodPos.my)) {
+ for(int i = 0; i < obstaclePositions.length; i++) {
+ if((obstaclePositions.vectors[i].mx == foodPos.mx) && (obstaclePositions.vectors[i].my == foodPos.my)) {
overlap = 1;
}
}
@@ -220,15 +218,16 @@ int main(int argc, char **argv) {
free(snakePositions.vectors);
snakePositions = newSnakePositions;
/* check if snake landed on self */
- int died = 0;
for(int i = 1; i < snakePositions.length; i++) {
if(snakePositions.vectors[0].mx == snakePositions.vectors[i].mx && snakePositions.vectors[0].my == snakePositions.vectors[i].my) {
/* game over */
- died = 1;
+ goto EXIT;
}
}
- if(died) {
- break;
+ for(int i = 0; i < obstaclePositions.length; i++) {
+ if((snakePositions.vectors[0].mx + lastMoveDir.mx == obstaclePositions.vectors[i].mx) && (snakePositions.vectors[0].my + lastMoveDir.my == obstaclePositions.vectors[i].my)) {
+ goto EXIT;
+ }
}
}
EXIT: