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#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <pthread.h>
#include <signal.h> /* handling ctrl-c */
#include <sys/ioctl.h> /* terminal size */
#include <string.h> /* argument parsing */
#include "vector.h"
#include "snake.h"
#include "conio.h"
#include "colors.h"
#define UNUSED(x) (void)(x)
/*** GLOBAL VARIABLES ***/
volatile sig_atomic_t intCtrlC = 0; /* flag for ctrl-c interrupt */
int speed = 1;
int score = 0;
int boardSize = 15;
int updateInterval = 300000000L;
vectorp_t snakePositions;
vector_t foodPos;
vector_t lastMoveDir;
void interrupt_handler(int sig); /* passed into signal(3) to handle ctrl-c interrupts */
/* unsafe functions like printf cannot be called in async interrupt handler */
void interrupt_handler(int sig) {
UNUSED(sig);
intCtrlC = 1;
}
int main(int argc, char **argv) {
/* parsing arguments */
char *last_flag;
int was_flag = 0;
for (int i = 1; i < argc; i ++) {
if(strcmp("--version", argv[i]) == 0) {
printf("snake3, version 1.0\n");
printf("Copyright 2023 Kai Stevenson\n");
printf("This software was licensed under the MIT license;\n");
printf("for more information, see the license file.\n");
return 0;
}
else if(strcmp("--help", argv[i]) == 0) {
printf("usage: snake3 [--version] [--help]\n");
return 0;
}
else if (strcmp("--size", argv[i]) == 0 || strcmp("--speed", argv[i]) == 0) {
last_flag = argv[i];
was_flag = 1;
}
else if (was_flag) {
if (strcmp("--size", last_flag) == 0) {
boardSize = atoi(argv[i]);
if (boardSize < 3) {
fprintf(stderr, "%sboard size too small or argument invalid, please try again.%s\n", RED, COLOR_RESET);
exit(1);
}
}
else if (strcmp("speed", last_flag) == 0) {
speed = atoi(argv[i]);
if (speed <= 0) {
fprintf(stderr, "%sspeed level must be greater than zero and integer. Please try again.%s\n", RED, COLOR_RESET);
exit(1);
}
}
was_flag = 0;
}
else {
printf("usage: snake3 [--version] [--help]\n");
return 1;
}
}
/* get terminal size */
struct winsize win;
ioctl(fileno(stdout), TIOCGWINSZ, &win);
int width = (int)(win.ws_col);
int height = (int)(win.ws_row);
/* multiplied by 2 to account for the fact that the board is twice as wide as high */
int smallestAxis = width / 2 < height ? width / 2 : height;
boardSize = smallestAxis < boardSize ? smallestAxis : boardSize;
/* hide cursor */
printf("\033[?25l");
/* make a new thread handling interrupts */
signal(SIGINT, interrupt_handler);
/* init values */
snakePositions = init_vectorp(malloc(5 * sizeof(vector_t)), 5);
snakePositions.vectors[0] = init_vector(5, 5);
snakePositions.vectors[1] = init_vector(5, 4);
snakePositions.vectors[2] = init_vector(5, 3);
snakePositions.vectors[3] = init_vector(4, 3);
snakePositions.vectors[4] = init_vector(3, 3);
foodPos = init_vector(7, 9);
lastMoveDir = init_vector(0, 1);
srand(time(NULL));
/* clear the screen so as to prevent artifacting */
printf("\033[2J");
/* prepare the pointers which will be used to communicate with the input getting thread */
volatile int* lastInput = calloc(1, sizeof(int));
int* cancellationToken = calloc(1, sizeof(int));
/* and the wrapper struct */
threadArg_t threadArg;
threadArg.returnV = (void*)lastInput;
threadArg.cancellationToken = cancellationToken;
/* create listener thread */
pthread_t listenerID;
pthread_create(&listenerID, NULL, get_dir_loop, &threadArg);
/* main game logic loop */
while(1) {
/* handle ctrl-c interrupt */
if(intCtrlC) {
/* unhide cursor */
printf("\033[?25h");
/* kill the listener thread */
*cancellationToken = 1;
printf("Your score was %d. Press any key to exit\n", score);
pthread_join(listenerID, NULL);
free(cancellationToken);
free((int*)lastInput);
return 0;
}
/* first, draw the current state of the board */
draw_board();
/* handle player input;
* wait for the specified interval */
struct timespec time;
time.tv_sec = 0;
time.tv_nsec = updateInterval;
nanosleep(&time, NULL);
/* read the most recent value emitted by the listener */
vector_t dir = parse_dir(*(char*)lastInput);
/* if the player inputted a valid direction, use it. otherwise, use his last valid input */
if((dir.mx != 0 || dir.my != 0) && !(dir.mx == 1 && lastMoveDir.mx == -1) && !(dir.mx == -1 && lastMoveDir.mx == 1) && !(dir.my == 1 && lastMoveDir.my == -1) && !(dir.my == -1 && lastMoveDir.my == 1)) {
lastMoveDir = dir;
}
/* check if snake landed on the food */
int ateFood = 0;
if((snakePositions.vectors[0].mx + lastMoveDir.mx == foodPos.mx) && (snakePositions.vectors[0].my + lastMoveDir.my == foodPos.my)) {
ateFood = 1;
score += 1;
if (updateInterval > 100000000) {
updateInterval -= 10000000;
}
/* move the food */
while(1) {
foodPos = init_vector(1 + (rand() % (boardSize - 2)), 1 + (rand() % (boardSize - 2)));
/* if food overlaps snake, try again */
int overlap = 0;
for(int i = 0; i < snakePositions.length; i++) {
if((snakePositions.vectors[i].mx == foodPos.mx) && (snakePositions.vectors[i].my == foodPos.my)) {
overlap = 1;
}
}
if(!overlap) {
break;
}
}
}
/* move the snake */
vectorp_t newSnakePositions = move_snake(lastMoveDir, ateFood);
free(snakePositions.vectors);
snakePositions = newSnakePositions;
/* check if snake landed on self */
int died = 0;
for(int i = 1; i < snakePositions.length; i++) {
if(snakePositions.vectors[0].mx == snakePositions.vectors[i].mx && snakePositions.vectors[0].my == snakePositions.vectors[i].my) {
/* game over */
died = 1;
}
}
if(died) {
break;
}
}
/* clear the last getch call from the listener */
*cancellationToken = 1;
printf("\n%sYou died. Score: %d. Press any key to exit%s\n", RED, score, COLOR_RESET);
printf("\033[?25h");
pthread_join(listenerID, NULL);
free(cancellationToken);
free((int*)lastInput);
return 0;
}
void* get_dir_loop(void* threadArg) {
while(!*(int*)((threadArg_t*)threadArg)->cancellationToken) {
*(char*)((threadArg_t*)threadArg)->returnV = getch();
}
return NULL;
}
/* parses WASD or HJKL, returns the necessary deltas to move within a 2d array */
vector_t parse_dir(char cDir) {
if(cDir == 'w' || cDir == 'k') {
return init_vector(0, -1);
}
else if(cDir == 'd' || cDir == 'l') {
return init_vector(1, 0);
}
else if(cDir == 's' || cDir == 'j') {
return init_vector(0, 1);
}
else if(cDir == 'a' || cDir == 'h') {
return init_vector(-1, 0);
}
else {
return init_vector(0, 0);
}
}
vectorp_t move_snake(vector_t dir, int lengthen) {
int newLength = snakePositions.length + (lengthen ? 1 : 0);
vector_t* newSnakePositions = malloc((newLength * sizeof(vector_t)));
/* wrap around edges */
int nhx = snakePositions.vectors[0].mx + dir.mx;
nhx = nhx < 0 ? boardSize - 1 : nhx >= boardSize ? 0 : nhx;
int nhy = snakePositions.vectors[0].my + dir.my;
nhy = nhy < 0 ? boardSize - 1 : nhy >= boardSize ? 0 : nhy;
newSnakePositions[0] = init_vector(nhx, nhy);
for(int i = 1; i < newLength; i++) {
newSnakePositions[i] = snakePositions.vectors[i - 1];
}
return init_vectorp(newSnakePositions, newLength);
}
void draw_board() {
/* move the cursor to the top left corner of the screen */
printf("\033[0;0H");
/* iterate through and write the board */
for(int r = 0; r < boardSize; r++) {
for(int c = 0; c < boardSize; c++) {
/* determine the contents of the board position */
int type = 0;
/* 0=horizontal, 1=vertical, 2=diagonal slant right, 3=diagonal slant left */
int tailOrientation = 0;
for(int i = 0; i < snakePositions.length; i++) {
if(snakePositions.vectors[i].mx == c && snakePositions.vectors[i].my == r) {
if(i > 0) {
type = 2;
/* get the delta to the connecting tail */
int dx;
int dy;
if(i < snakePositions.length - 1) {
dx = snakePositions.vectors[i - 1].mx - snakePositions.vectors[i + 1].mx;
dy = snakePositions.vectors[i - 1].my - snakePositions.vectors[i + 1].my;
}
else {
dx = snakePositions.vectors[i - 1].mx - c;
dy = snakePositions.vectors[i - 1].my - r;
}
if(dy == 0) {
tailOrientation = 0;
}
else if(dx == 0) {
tailOrientation = 1;
}
else if((dx == 1 && dy == 1) || (dx == -1 && dy == -1)) {
tailOrientation = 3;
}
else if((dx == -1 && dy == 1) || (dx == 1 && dy == -1)) {
tailOrientation = 2;
}
}
else {
type = 1;
}
break;
}
}
if(foodPos.mx == c && foodPos.my == r) {
type = 3;
}
/* append the appropriate value */
if(type == 0) {
/* empty square */
printf("` ");
}
else if(type == 1) {
/* snake head */
printf("%s@ %s", GRN, COLOR_RESET);
}
else if(type == 2) {
/* snake body */
char bodyChar = tailOrientation == 0 ? '-'
: tailOrientation == 1 ? '|'
: tailOrientation == 2 ? '/'
: tailOrientation == 3 ? '\\'
: '*';
printf("%s%c %s", GRN, bodyChar, COLOR_RESET);
}
else if(type == 3) {
/* food */
printf("%sF %s", MAG, COLOR_RESET);
}
}
printf("\n");
}
}
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